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Old Jan 25, 2006, 11:05 PM // 23:05   #41
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i like the way they run, although i think they should run normally in town, as it is a bit out of place there. the way ritualists attack with their wand is another story....
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Old Jan 25, 2006, 11:45 PM // 23:45   #42
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Quote:
Originally Posted by Cartoonhero
i like the way they run, although i think they should run normally in town, as it is a bit out of place there. the way ritualists attack with their wand is another story....
Yeah, that's wierd too. They act like witch doctors. but I guess that's what Ritualists are.
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Old Jan 26, 2006, 03:52 AM // 03:52   #43
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this is IMO retarded, i dont like how ele armor looks but i wont ask for anet to change it. deal with it, it's their game and they can do whatever with it they please to. besides, i think IMO the run looks cool, ninja like just as Blaster the Warrior said. anet probably wont have time for your tastes in terms of animation. they are original anyways.

Quote:
Originally Posted by Commander Ryker
Yes, it was a preview but I also believe Anet wants to know what we think about them and what should be changed. This isn't whinning, it's a SUGGESTION. If you don't want to hear about it, don't click on these kinds of threads.
maybe i should click these kind of threads so i can make a point to all you people that anet will probably not change anything just because "you" think it looks stupid. thats your opinion, and there is by far not enough of a majority to change something silly like an animation.

you dont like how the animation is rendered in the game? maybe you and some bandwagoners should not make threads about it in a forum but rather together email anet as one! yes, together, my bandwagoners!

but seriously...
/not signed (pointless thread)
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Old Jan 26, 2006, 05:51 PM // 17:51   #44
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Originally Posted by funbun
Okay, Firday I started up a female assassin named Dude Where's My Sword. She looked like somthing from Mortal Combat, but then she started running: freakin drunken gorrilla in heat. Anet please change the way female Assassins run, please
You make a character named "Dude Where's My Sword" and then complain about running animations?

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Old Jan 26, 2006, 06:03 PM // 18:03   #45
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/Signed

Assassin's look like they have one leg shorter than the other with that strange lean.
Also did anyone else find some of the Ritualist casting animations weird? I think it was the quick heal spells, you know the one where they kich one leg behind them and try to headbut the floor.
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Old Jan 26, 2006, 10:51 PM // 22:51   #46
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No mention of the Dash using commando roll ? Assassin movement is great, please change nothing!
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Old Jan 27, 2006, 02:15 AM // 02:15   #47
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Personally I think using the current boost animation for the all the time run, is a little of an exageration..

Could you imagine? Everyone running at the same pace, but then the assassin looking like he was goind 150 mph when hes only going about 3.

I like the running with daggers sheathed, one arm on the hilt and the other dangling to the side, kinda swaying with the wind.
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Old Jan 29, 2006, 12:54 PM // 12:54   #48
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Quote:
Originally Posted by Mordakai
You make a character named "Dude Where's My Sword" and then complain about running animations?

What are you talking about? The name of the character has nothing to do with the way she runs. If I had named her "Kathlina Markan" or something, what would that have to do with the way she ran?

Quote:
Originally Posted by Wretchman Drake
this is IMO retarded, i dont like how ele armor looks but i wont ask for anet to change it. deal with it, it's their game and they can do whatever with it they please to. besides, i think IMO the run looks cool, ninja like just as Blaster the Warrior said. anet probably wont have time for your tastes in terms of animation. they are original anyways.


maybe i should click these kind of threads so i can make a point to all you people that anet will probably not change anything just because "you" think it looks stupid. thats your opinion, and there is by far not enough of a majority to change something silly like an animation.

you dont like how the animation is rendered in the game? maybe you and some bandwagoners should not make threads about it in a forum but rather together email anet as one! yes, together, my bandwagoners!

but seriously...
/not signed (pointless thread)
Dispite the fact that Ele will get 6 new armor sets. Yeah, the armor that you hate so much; you'll now have 6 new style from which to choose.. So much for that arguement.

Last edited by funbun; Jan 29, 2006 at 12:57 PM // 12:57..
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Old Jan 29, 2006, 11:44 PM // 23:44   #49
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I know I've posted this on another thread, but the running animation here might be a good replacement for the current normal running animation that Anet has for the assassin...


http://www.metacafe.com/watch/32967/good_partner/





Did I signed this yet? If not then,
/signed
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Old Jan 30, 2006, 02:57 AM // 02:57   #50
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Their default run is a bit weird, but they should keep the run that you use when under a faster stance. Looks very ninja-y.
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Old Jan 30, 2006, 07:45 PM // 19:45   #51
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The regular run reminded me of Horror minions running around, as they have a hobbling walk/run animation too.

/signed
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Old Jan 30, 2006, 08:07 PM // 20:07   #52
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The first time I saw the assassin run, I said "it looks like Quasimodo".

Please change the hunchback run, ANet!

/signed.
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Old Jan 30, 2006, 09:12 PM // 21:12   #53
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Why is everyone complaining about them being hunched over? I think that aspect looks fine. Besides, should someone stand straight up when they're trying to sneak around?
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Old Jan 30, 2006, 09:18 PM // 21:18   #54
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Quote:
Originally Posted by Rikimaru
Why is everyone complaining about them being hunched over? I think that aspect looks fine. Besides, should someone stand straight up when they're trying to sneak around?
Because hunching over like a druken Gorrilla in heat makes you conspicuos. In other words, ppl know that you're up to no good. If you stand up straight like everyone else then you have a better chance of going undetected.
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Old Jan 30, 2006, 09:22 PM // 21:22   #55
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If they spot you out in the combat areas, they're hostile and you're screwed either way. Now, if you're talking about them running around hunched over in town (do they? I forgot) then I completely agree that that should be changed.
-Edit- To clarify my point; they're going to attack you whether you're hunched over or not, they don't care that you're walking like a normal person. But if you're sneaking around, they're less likely to see you.

Last edited by Rikimaru; Jan 30, 2006 at 09:25 PM // 21:25..
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Old Jan 30, 2006, 11:41 PM // 23:41   #56
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Quote:
Originally Posted by Rikimaru
If they spot you out in the combat areas, they're hostile and you're screwed either way. Now, if you're talking about them running around hunched over in town (do they? I forgot) then I completely agree that that should be changed.
-Edit- To clarify my point; they're going to attack you whether you're hunched over or not, they don't care that you're walking like a normal person. But if you're sneaking around, they're less likely to see you.
We weren't talking about acual game play. If a real Ninja, sniper, assasin, ran like that all the time he would get killed. He would be drawing too much attention to himself by running like a drunken Gorrilla in heat.
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Old Jan 31, 2006, 02:21 PM // 14:21   #57
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/signed..definately...
(and someone that remembers this being mentioned, it was probably me whining about it on 'the assassin, oh dear' thread lol.....)

ok, i never tried the boosted run...i didnt find out that you got pre-form skill sets if you made a prefab char, so i spent all the time i was on my froob account playing with one skill on my assassin and ritualist *smacks head* D'Oh!
however, the run, looking like she was going to shoulder-charge a rhino >.< made me go off the character instantly...which was a shame, along with the lack of black hair...(or was that the ritualist?)

since i am 99% Pve, it would be fair to say that if i dont like a characters look, but like a characters class, i secondary it and take a class i DO like the looks of....(hence the reason i have necro primarys lol) so i would probably end up having assassin secondaries more often than primarys.

as to the ritualist wand waving, so long as it takes the same amount of time to whack with the wand, i dont care if it looks like she is stamping a tantrum out on the poor mobs ^^ i liked it in fact
if i was loosing valuable attack time, then yeah, swap it, but if not...*grins*
i bet they will be nicknamed stampers or tants..(tantrums)
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Old Jan 31, 2006, 09:52 PM // 21:52   #58
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Quote:
Originally Posted by Rayea
/signed..definately...
(and someone that remembers this being mentioned, it was probably me whining about it on 'the assassin, oh dear' thread lol.....)

ok, i never tried the boosted run...i didnt find out that you got pre-form skill sets if you made a prefab char, so i spent all the time i was on my froob account playing with one skill on my assassin and ritualist *smacks head* D'Oh!
however, the run, looking like she was going to shoulder-charge a rhino >.< made me go off the character instantly...which was a shame, along with the lack of black hair...(or was that the ritualist?)

since i am 99% Pve, it would be fair to say that if i dont like a characters look, but like a characters class, i secondary it and take a class i DO like the looks of....(hence the reason i have necro primarys lol) so i would probably end up having assassin secondaries more often than primarys.

as to the ritualist wand waving, so long as it takes the same amount of time to whack with the wand, i dont care if it looks like she is stamping a tantrum out on the poor mobs ^^ i liked it in fact
if i was loosing valuable attack time, then yeah, swap it, but if not...*grins*
i bet they will be nicknamed stampers or tants..(tantrums)
Assassins were the ones who didn't get black hair. This pissed me off too, The concept art has shady purple/grey hair and they didn't even have that! Not even something exotic like Dark blue.
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Old Jan 31, 2006, 11:03 PM // 23:03   #59
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glad im not the only one then ^^ Nevin

i guess the one hand on the hilt, the other behind would be ok....as long as they alowed you to fast draw your wep out with a flick of the wrist, drag the other wep out from behind you (you know, the dagger sheith thats fitted to the small of your back) and attack...a quick flick like soma does with a katana on the ds...^^ man i loved the way he did that in castlevania..made me hunt down as many upgrades for the katana as i could lol....

maybe for those that like the strange run anim, they could add some assassin version of a Charge! skill that used that animation..it would make sence then hehe.

*spellings edited..man, i should sleep some, my keyboard skills go bye-bye when i have had no sleep or coffee....ZZzzzzzzz...Kerash*
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Old Jan 31, 2006, 11:05 PM // 23:05   #60
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Ah, when I first messed around with the assassin I definitly thought something was strange with the way they run. It's something like when man first started to evolve and walk more upright from the "gorilla" type running, not quite on the ground but hunched. Unless of course Anet is going for the neanderthal look.
Regardless.

/signed
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